Procella Update

Here’s my first try at maya hair. It’s close to the concept art haircut.

I’ll probably do the eyebrows with the fur tool of maya and the eyelashes with tiny hairs clusters eventually. I say eventually because I’ll be focusing on the character mesh I’ll be using in the actual animation.

I intend to redo the character with a new set of clothes (see the second one from the left on the character concept sheet) as it will be the first one to appear in the animation.

I did a basic rig of the low poly of the character as it is now as practice. I’ll go all the way with the new one.