Procella Update

I just added pictures of Noe in the Procella page.

The character was modeled in maya, textured and painted in Zbrush and then sent back into maya for rendering.

The hair is still missing. I intend to make it using nHair from maya in a future version.

I’m currently in the process of making a low poly version of the character so I can rig it.

I also intend on redesigning the ”fishpants” into something more robotic. For two reasons: First and most important, I’m not satisfied with the look. Second I’d like to rig the fishpants so they can open and close using an attribute slider.